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[🍥] Kawaii Outfits!

[🍥] Kawaii Outfits!

A Roblox experience owned by i love u.

RoleplayENfashionkawaiiugc

Description (written by the developer; not a statement by this register)

Previously known as: [NEW!🍥] 1000+ Kawaii Outfits! 📌 all purchases made in-game will be available in your roblox account 📌 make sure to leave a like and a favorite to help us grow! 📌 includes sub styles such as: cutecore, dollete, soft girl and so on ❗️game is currently in BETA, expect updates ❗️full credit to all UGC creators from many other groups. In-game purchases will also contribute to their profits. (IF WANTED TO BE TAKEN DOWN, SEND MESSAGE ON ROBLOX, WILL BE REMOVED EFFECTIVE IMMEDIATELY) join the group to keep up with when new updates & games release! <3 🛠️ built by: lacimon ⁀➷。 。 。 ♡

Last updated by the developer 13 Jul 2026, 21:57 UTC.

0
playing (measured 11 Aug 2026, 03:07 UTC)
27,025
lifetime visits
90%
liked (44 👍 / 5 👎)
190
favourites (7.0 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:071first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome!! (❁´◡`❁) · welcome7,915 · 100.0% win
met the ownerrrr! o((>ω< ))o · social2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.516 August 2026 — 89 % liked26 August 2026 — 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 05:4690+1
16 Aug 2026, 05:4589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.