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67 [STORY]

67 [STORY]

A Roblox experience owned by Bossy Stories.

HorrorENhorrorstory gameco-op

Description (written by the developer; not a statement by this register)

👍 LIKE + FAVORITE 67 Stories for updates! Late night shift. Radio alert. Something escaped. In 67 Stories, your night spirals into madness across 67 terrifying story chapters. 🎮 PLAY 67 STORIES: ✓ 67 chapters of pure horror ✓ 1-4 players co-op ✓ Cinematic cutscenes across all 67 stories ✓ Task-based gameplay ✓ Multiple endings in 67 unique scenarios! 🎁 Join "Bossy Stories" group + LIKE the game for FREE rewards! Experience all 67 stories. Each of the 67 chapters reveals darker secrets. Will you survive all 67 nights? The 67th story changes everything. 67 Stories isn't just a game—it's 67 reasons to stay awake tonight. Tags: 67Stories, 67 Stories, SixtySevenStories, Sixty Seven Stories, horror, story game, scary, 67 chapters, survive, mystery, meme, trend, brainrot, scary stories, analog horror, 67, sixtyseven, chapter game, horror chapters SIMILAR TO: Horror Stories, The Mimic, Short Creepy Stories, 3008, Apeirophobia, Story Games, Chapter Games

Last updated by the developer 14 Jul 2026, 21:13 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
498,265
lifetime visits
25%
liked (423 👍 / 1,296 👎)
37,816
favourites (75.9 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
Troll Panel
799 R$
Become 67 Killer
449 R$
Become 67 Kid
249 R$
3x Win
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU WON 67! · progression58,454 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2514 August 2026 — 25 % liked24 August 2026 — 25 % liked3 September 2026 — 25 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–26 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0725no change
24 Aug 2026, 21:1525no change
14 Aug 2026, 21:0825first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.