Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
when the game is real

when the game is real

A Roblox experience owned by Fun Skidded Games.

SimulatorENsimulationmetainspired

when the game is real is a simulator experience created on 2025-12-30. It has 3,396,414 lifetime visits, 150,969 favorites, and an 82% like percentage. Currently, zero players are active.

Description (written by the developer; not a statement by this register)

Inspired by: when the game is real Credits to iaboy for the inspiration :) ⭐️ Like the game ⭐️

Last updated by the developer 15 Feb 2026, 12:30 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
3,396,414
lifetime visits
82%
liked (3,445 👍 / 779 👎)
150,929
favourites (44.4 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun (OP)
99 R$
BOMB (KILLS)
89 R$
Magic Carpet
57 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

when the penguin is sad · other565,418 · 0.00% win
when the penguin is angry · other401,738 · 0.00% win
??? · other296,326 · 0.00% win
Egg · collection66,197 · 0.00% win
Reached phase 5 · progression30,873 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:5382no change
3 Sept 2026, 04:5082no change
24 Aug 2026, 04:4882no change
14 Aug 2026, 04:4882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.