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[Magma Mayhem] The Epic Craftwars

[Magma Mayhem] The Epic Craftwars

A Roblox experience owned by Floccinaucinihilipilification Incomprehensibilitie.

AdventureENcraftingboss fightsmythology

Description (written by the developer; not a statement by this register)

A content rich game about crafting items, mining and defeating bosses! Craft very powerful items to defeat even weaker or superior Enemies! Become the most unholy, eldritch being, bring death and hatred to enemies and fully destroy the world. You'll have loads to do... Absurd-ish, Sarcastic, Mythology-based "Craftwars" game, containing more hardcore mechanics. This game is evil and malicious. --Updates-- See in Update board or Community Server. ===EVENT=== Ongoing event! Get super over-powered items, quick! Expect an update in around 2-4 days! Officially released on 1st of April. Made by ME and "other awesome people!!" In open Alpha stage as of now. Inspired by Craftwars by Nacker, Retro Craftwars, Exotic Craftwars as well as similliar games. LIKE + FAVOURITE JOIN THE GROUP!

Last updated by the developer 9 Sept 2026, 20:03 UTC.

1
playing (measured 9 Sept 2026, 23:31 UTC)
840
lifetime visits
67%
liked (10 👍 / 5 👎)
10
favourites (11.9 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 23:311first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Ruler of the Universe · progression19 · 0.00% win
Cthulhu · progression16 · 0.00% win
Demigod Hero · progression16 · 0.00% win
Hydra · progression10 · 0.00% win
Super Cool Badge · other0 · 0.00% win
ABSOLUTE MORTALITY · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6771699 September 2026 — 71 % liked9 November 2026 — 67 % liked9 September 20269 November 2026
2 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Nov 2026, 00:3867-4
9 Sept 2026, 23:3271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.