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[COMING SOON] Build a Ski Resort

[COMING SOON] Build a Ski Resort

A Roblox experience owned by three am development.

TycoonENski resorttycoonbuilding

Description (written by the developer; not a statement by this register)

❄️ THIS GAME IS NOT HALF WAY DONE!! THIS IS THE OFFICIAL GAME THOUGH. UPDATES ARE DAILY ❄️ ❄️Build a Ski Resort ⚡ Create Your Ultimate Ski Resort and Rise to the Top! Features: 🎿 Grow your ski resort to the biggest you can be 👥 Play with friends to get to the top faster 💰 Collect cash automatically while you play 🧠 Outsmart others by overtaking their resort 🚀 Invite friends to boost your earnings and dominate 🎮 Play anywhere: PC, Mobile, Tablet & Console! #myskiresorttycoon #skiresort #tycoon #buildaskiresorttycoon #buildaskitycoon

Last updated by the developer 7 Aug 2026, 21:33 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
1,204
lifetime visits
63%
liked (19 👍 / 11 👎)
97
favourites (80.6 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
999 R$
Premium
399 R$
Expanded Plot (more space)
299 R$
Permanent Extra Research Slot
299 R$
2x cash
199 R$
2x House Limit
149 R$
Painting Ability
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Access · other324 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.