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The Maze Morphs

The Maze Morphs

A Roblox experience owned by CPS DevWorks.

HorrorENmonster transformationhorror IP referencesmaze exploration

Description (written by the developer; not a statement by this register)

In this game, you can transform into monsters! In this game, you can transform into monsters from: - The Maze - The Maze: REBORN - The Dark Smile: Remake - And others! If you find a bug or have any suggestions, join the CPS DevWorks community!

Last updated by the developer 19 Jul 2026, 22:34 UTC.

0
playing (measured 13 Aug 2026, 06:20 UTC)
1,542
lifetime visits
90%
liked (9 👍 / 1 👎)
11
favourites (7.1 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin Commands
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome248 · 0.00% win
Nice to meet you! · social6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.519 August 2026 — 89 % liked29 August 2026 — 90 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 06:3490+1
19 Aug 2026, 06:0889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.