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[🐮] Milch Inkrement

[🐮] Milch Inkrement

A Roblox experience owned by Vestcode Games.

TycoonDEincrementalcow farmprestige

Description (written by the developer; not a statement by this register)

🍶 Willkommen bei Milch Incremental! 🐮 Milch behalten ✨ Kaufe Upgrades, um deine Farm zu verbessern 🔄 Wiedergeburt, um mächtige Multiplikatoren zu erhalten 🏆 Steige in die Bestenlisten 🫶 Private Server sind kostenlos, wenn du ohne andere Spieler spielen willst JETZT LIVE 500 LIKE UPDATE: 💥 Prestige Item Farm (NEU) Vergiss nicht, ein 👍 zu geben, wenn dir das Spiel gefällt! 🎮 Ziel: Milch! Welten: 🐮 Kuhfarm 🧀 Käsefabrik 🐮 Vanille-Milchfarm 🏇🏼 Kuhrennen 🌱 Essen Insel 🌋 Lavainsel 💥 Prestige Item Farm (NEU) 👍 Nächstes Big Update 1.000 LIKES 👍

Last updated by the developer 4 Jul 2026, 13:43 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
89,417
lifetime visits
85%
liked (822 👍 / 147 👎)
759
favourites (8.5 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Radius
99 R$
Double Cheese
99 R$
Double Milk Pass
99 R$
Lovely Cow
79 R$
Laval Cow
79 R$
Faster Walking Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finish Cow · progression14,052 · 0.00% win
Finish Cheese · progression2,005 · 0.00% win
Finish Vanialla · progression373 · 0.00% win
Finish Food · other252 · 0.00% win
Finish Vulcan · progression104 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:1985no change
15 Aug 2026, 12:0585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.