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Find The Anime Character [175]

Find The Anime Character [175]

A Roblox experience owned by Find Your Success.

ObbyENanimecollectionhidden object

Description (written by the developer; not a statement by this register)

💥😲Find The Anime Character! The Animes got lost around the map — can you find them all? 🔍 Collect Aura to Unlock Secret Animes! 😱 🎮 Play solo or with friends 🧠 175 Animes waiting to be discovered 👀 Do you have what it takes to find them all? 💥 Collect Cool Effects to be the Best! ✨ Inspired by „Find The Brainrot“ and other Find The Games 👉 How many can YOU find? 💀🔥

Last updated by the developer 20 Jan 2026, 17:04 UTC.

4
playing (measured 10 Aug 2026, 17:32 UTC)
379,794
lifetime visits
95%
liked (1,636 👍 / 89 👎)
52,913
favourites (139.3 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:329first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OWNER ADMIN
899 R$
Rainbow Carpet
299 R$
Hyper Laser Gun
129 R$
Sword
119 R$
Skip 7 Days Timer
119 R$
Troll Slap
79 R$
Skip 1 Day Timer
49 R$
Gravity Coil
49 R$
Grappling Hook
47 R$
Speed Coil
39 R$
VIP
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Anime! · welcome246,456 · 100.0% win
10 Anime Collected · collection227,629 · 100.0% win
25 Anime Collected · collection177,374 · 100.0% win
50 Anime Collected · collection114,994 · 94.7% win
75 Anime Collected · collection68,542 · 40.4% win
100 Anime Collected · collection39,105 · 12.3% win
150 Anime Collected · collection4,701 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked4 September 2026 — 95 % liked14 September 2026 — 95 % liked24 September 2026 — 95 % liked4 October 2026 — 95 % liked14 October 2026 — 95 % liked24 October 2026 — 95 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:0795no change
14 Oct 2026, 03:0695no change
4 Oct 2026, 03:0695no change
24 Sept 2026, 03:0595no change
14 Sept 2026, 01:3095no change
4 Sept 2026, 01:2395no change
24 Aug 2026, 23:3095no change
14 Aug 2026, 23:2095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.