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[UPD!!] 😈Don't wake Foltyn💤

[UPD!!] 😈Don't wake Foltyn💤

A Roblox experience owned by Awesome Brainrot TDS.

HorrorENstealthhorroridle mechanics

Description (written by the developer; not a statement by this register)

DON'T WAKE FOLTYN.....💤💤💤💤 NOTE: U GET MONEY WHILE UR OFFLINE!!! 💤💤💤💤

Last updated by the developer 20 Jul 2026, 09:41 UTC.

0
playing (measured 17 Aug 2026, 15:03 UTC)
7,827
lifetime visits
56%
liked (14 👍 / 11 👎)
22
favourites (2.8 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sponsored Giveaway
1,000 R$
1k Robux
1,000 R$
Payment link 2
600 R$
500 Robux
500 R$
Office Key Purchase
300 R$
Texas Gold role
250 R$
Payment link 1
172 R$
100 Robux
100 R$
Custom Role Package!
70 R$
50 Texas Bronze Role!
50 R$
ELS Commission
43 R$
Donation 30
30 R$
Donation 20
20 R$
Donation 10
10 R$
Donation 5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,497 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

566359.517 August 2026 — 63 % liked16 September 2026 — 60 % liked6 October 2026 — 56 % liked17 August 20266 October 2026
3 measurements spanning 50 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 15:4756-4
16 Sept 2026, 15:0460-3
17 Aug 2026, 15:0363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.