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Blind Kills

Blind Kills

A Roblox experience owned by RUNNERSLP.

ShooterENdeathmatchaudio-based gameplaypower-ups

Description (written by the developer; not a statement by this register)

Enter the arena for the ultimate chaotic deathmatch where no one can see each other! You're blindfolded, and your survival depends on sound, instinct, and a whole lot of luck. 🔫 THE ARSENAL Master the darkness with the versatility of a Gun for frantic, long-range kills! stalk your enemies for a surprise elimination with the powerful Bat! ✨ POTIONS & POWER Earn Coins from kills and visit the shop to Purchase Potions! gain temporary power-ups to dominate the blind battlefield 💥 THE CHAOS 50 players enter, only one survives. Simple rules, endless chaos! 👍 LIKE AND JOIN THE GROUP for an exclusive 2x Coins

Last updated by the developer 29 Jul 2026, 16:00 UTC.

0
playing (measured 11 Aug 2026, 02:23 UTC)
17,582
lifetime visits
58%
liked (21 👍 / 15 👎)
31
favourites (1.8 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HyperLaserGun
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ready To Smash!? · other14,507 · 0.00% win
First Kill! · other4,101 · 0.00% win
First Win! · progression1,117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.