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A [FIGHT]ing Chance

A [FIGHT]ing Chance

A Roblox experience owned by A [FIGHT]Ing Chance.

RoleplayENsans aumusicroleplay

Description (written by the developer; not a statement by this register)

Soul ops if you own a song used in the game and don't want it being used then please dm one of the staff/devs if you want it removed same goes for the sans au's

Last updated by the developer 23 Jul 2026, 22:14 UTC.

0
playing (measured 30 Aug 2026, 17:15 UTC)
297
lifetime visits
80%
liked (4 👍 / 1 👎)
9
favourites (30.3 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hackers Ending Pack [PRE ORDER]
800 R$
KARMA!Sans Phase 2
500 R$
Serious VI!Sans [pre order]
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Easiest Enemy · progression44 · 0.00% win
Starving Friend · other38 · 0.00% win
Something New · welcome36 · 0.00% win
Snowy Murders.... · other24 · 0.00% win
Karma's Not A Talker · other22 · 0.00% win
Rain Of Dust · other13 · 0.00% win
Bullet Hell · other12 · 0.00% win
Alpha Player · progression10 · 0.00% win
Unending Hatred · other3 · 0.00% win
What A Joke · other3 · 0.00% win
System Reboot · other2 · 0.00% win
Demo Player · welcome1 · 0.00% win
An Error has Occurred, Please Try Again Later. · other1 · 0.00% win
AN_FATAL_ERROR_HAS_ACCOURED · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.