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Don't Get Crushed By A Cheezburger

Don't Get Crushed By A Cheezburger

A Roblox experience owned by Juicy Experiments.

ObbyENobstacle avoidanceslap mechaniccasual arcade

Description (written by the developer; not a statement by this register)

Welcome To Don't Get Crushed By A Cheezburger How to play: Use Safe Zones to hide from the Cheezburger🍔 Gain Wins To get powerful slap hands🤚 Gain Cash from Slapping or checkpoints or from the Cash Pit [FREE] 💰 Have fun!.

Last updated by the developer 11 Jul 2026, 07:22 UTC.

0
playing (measured 14 Aug 2026, 13:50 UTC)
5,358
lifetime visits
93%
liked (13 👍 / 1 👎)
13
favourites (2.4 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Slap
599 R$
Rainbow Slap
379 R$
Gold Treadmill
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Job! · other1,045 · 0.00% win
Lambo · collection182 · 0.00% win
bacon · other23 · 0.00% win
We all start somewhere... · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.517 August 2026 — 92 % liked27 August 2026 — 93 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 21:3493+1
17 Aug 2026, 21:2392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.