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SMEAR // [Niche Gimmicks UPD + LAG FIX] SPEAR MACE

SMEAR // [Niche Gimmicks UPD + LAG FIX] SPEAR MACE

A Roblox experience owned by CritForge.

Fighting & PvPENcombat sandboxdestroyable mapMinecraft-inspired

SMEAR // [Niche Gimmicks UPD + LAG FIX] SPEAR MACE (2025) is a fighting pvp game on Roblox, measured at over 8.1 million lifetime visits. It records 1,828 playing now, a like rating of 70%, 16,438 favourites.

Description (written by the developer; not a statement by this register)

SMEAR is a fast-paced combat sandbox with a destroyable map inspired by Minecraft 1.21. IMPORTANT! GUYS IF YOU LOST YOUR STUFF UNFAIRLY, JOIN THE DISCORD SERVER AND REPORT, I'LL REVERT DATA BACK OR REFUND The one who stands still amidst the danger will be the first to fall. Move fast, hit combos, and us any strategic advantage you can think of The map is fully destroyable, so take advantage of that Collect all enchantment tables to gain some secret powers 🤫 Press h on pc to check controls. Game may be laggy for lower end devices, Game is still new and may contain some bugs so be warned Like the game if you enjoy! :D Please give feedback if you did not enjoy pretty please GAME STILL IN DEVELOPMENT Goated Artists Credits: @OniFlora @Rien @Flovi @Fhalomir @Ageless Mouse @AlphaLynx

Last updated by the developer 15 Oct 2026, 07:26 UTC.

712
playing (measured 15 Oct 2026, 20:50 UTC)
8,606,969
lifetime visits
70%
liked (7,891 👍 / 3,370 👎)
19,945
favourites (2.3 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3702,3391,354.571223 September 202615 October 2026
500 measurements spanning 22 days, net +166. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–2,634 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Oct 2026, 20:50712-135
15 Oct 2026, 19:50847-93
15 Oct 2026, 18:50940-93
15 Oct 2026, 17:501,033-42
15 Oct 2026, 16:501,075-57
15 Oct 2026, 15:501,132-56
15 Oct 2026, 14:501,188-89
15 Oct 2026, 13:501,277+31
15 Oct 2026, 12:501,246+43
15 Oct 2026, 11:501,203+232
15 Oct 2026, 10:50971+109
15 Oct 2026, 09:50862+123
15 Oct 2026, 08:50739+105
15 Oct 2026, 07:50634+61
15 Oct 2026, 06:50573+55
15 Oct 2026, 05:50518+6
15 Oct 2026, 04:50512-4
15 Oct 2026, 03:50516-89
15 Oct 2026, 02:50605-58
15 Oct 2026, 01:50663first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Smearling · other581,885 · 0.00% win
Untouchable · progression89,628 · 0.00% win
Huge ambitions · collection85,011 · 0.00% win
Combat Master · progression3,611 · 0.00% win
SMEAR's deadliest player · progression2,644 · 0.00% win
Combat Grandmaster · progression1,113 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

60706514 August 202623 October 2026
1173 measurements spanning 70 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1173
Measured (UTC)% likedChange
23 Oct 2026, 21:4670no change
15 Oct 2026, 20:5070no change
15 Oct 2026, 19:5070no change
15 Oct 2026, 18:5070no change
15 Oct 2026, 17:5070no change
15 Oct 2026, 16:5070no change
15 Oct 2026, 15:5070no change
15 Oct 2026, 14:5070no change
15 Oct 2026, 13:5070no change
15 Oct 2026, 12:5070no change
15 Oct 2026, 11:5070no change
15 Oct 2026, 10:5070no change
15 Oct 2026, 09:5070no change
15 Oct 2026, 08:5070no change
15 Oct 2026, 07:5070no change
15 Oct 2026, 06:5070no change
15 Oct 2026, 05:5070no change
15 Oct 2026, 04:5070no change
15 Oct 2026, 03:5070no change
15 Oct 2026, 02:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.