SMEAR // [Niche Gimmicks UPD + LAG FIX] SPEAR MACE
A Roblox experience owned by CritForge.
Fighting & PvPENcombat sandboxdestroyable mapMinecraft-inspired
SMEAR // [Niche Gimmicks UPD + LAG FIX] SPEAR MACE (2025) is a fighting pvp game on Roblox, measured at over 8.1 million lifetime visits. It records 1,828 playing now, a like rating of 70%, 16,438 favourites.
Description (written by the developer; not a statement by this register)
SMEAR is a fast-paced combat sandbox with a destroyable map inspired by Minecraft 1.21. IMPORTANT! GUYS IF YOU LOST YOUR STUFF UNFAIRLY, JOIN THE DISCORD SERVER AND REPORT, I'LL REVERT DATA BACK OR REFUND The one who stands still amidst the danger will be the first to fall. Move fast, hit combos, and us any strategic advantage you can think of The map is fully destroyable, so take advantage of that Collect all enchantment tables to gain some secret powers 🤫 Press h on pc to check controls. Game may be laggy for lower end devices, Game is still new and may contain some bugs so be warned Like the game if you enjoy! :D Please give feedback if you did not enjoy pretty please GAME STILL IN DEVELOPMENT Goated Artists Credits: @OniFlora @Rien @Flovi @Fhalomir @Ageless Mouse @AlphaLynx
Last updated by the developer 15 Oct 2026, 07:26 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Oct 2026, 20:50 | 712 | -135 |
| 15 Oct 2026, 19:50 | 847 | -93 |
| 15 Oct 2026, 18:50 | 940 | -93 |
| 15 Oct 2026, 17:50 | 1,033 | -42 |
| 15 Oct 2026, 16:50 | 1,075 | -57 |
| 15 Oct 2026, 15:50 | 1,132 | -56 |
| 15 Oct 2026, 14:50 | 1,188 | -89 |
| 15 Oct 2026, 13:50 | 1,277 | +31 |
| 15 Oct 2026, 12:50 | 1,246 | +43 |
| 15 Oct 2026, 11:50 | 1,203 | +232 |
| 15 Oct 2026, 10:50 | 971 | +109 |
| 15 Oct 2026, 09:50 | 862 | +123 |
| 15 Oct 2026, 08:50 | 739 | +105 |
| 15 Oct 2026, 07:50 | 634 | +61 |
| 15 Oct 2026, 06:50 | 573 | +55 |
| 15 Oct 2026, 05:50 | 518 | +6 |
| 15 Oct 2026, 04:50 | 512 | -4 |
| 15 Oct 2026, 03:50 | 516 | -89 |
| 15 Oct 2026, 02:50 | 605 | -58 |
| 15 Oct 2026, 01:50 | 663 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 21:46 | 70 | no change |
| 15 Oct 2026, 20:50 | 70 | no change |
| 15 Oct 2026, 19:50 | 70 | no change |
| 15 Oct 2026, 18:50 | 70 | no change |
| 15 Oct 2026, 17:50 | 70 | no change |
| 15 Oct 2026, 16:50 | 70 | no change |
| 15 Oct 2026, 15:50 | 70 | no change |
| 15 Oct 2026, 14:50 | 70 | no change |
| 15 Oct 2026, 13:50 | 70 | no change |
| 15 Oct 2026, 12:50 | 70 | no change |
| 15 Oct 2026, 11:50 | 70 | no change |
| 15 Oct 2026, 10:50 | 70 | no change |
| 15 Oct 2026, 09:50 | 70 | no change |
| 15 Oct 2026, 08:50 | 70 | no change |
| 15 Oct 2026, 07:50 | 70 | no change |
| 15 Oct 2026, 06:50 | 70 | no change |
| 15 Oct 2026, 05:50 | 70 | no change |
| 15 Oct 2026, 04:50 | 70 | no change |
| 15 Oct 2026, 03:50 | 70 | no change |
| 15 Oct 2026, 02:50 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.