SMEAR // [Niche Gimmicks UPD + LAG FIX] SPEAR MACE
A Roblox experience owned by CritForge.
Fighting & PvPENcombat sandboxdestroyable mapMinecraft-inspired
SMEAR // [Niche Gimmicks UPD + LAG FIX] SPEAR MACE is a fighting-pvp experience created on 2025-12-30. It has 1,617,106 lifetime visits and 3,884 favorites. Currently, 3,091 players are active. The game holds a 60% like percentage. It features a destroyable map and combat mechanics.
Description (written by the developer; not a statement by this register)
SMEAR is a fast-paced combat sandbox with a destroyable map inspired by Minecraft 1.21. IMPORTANT! GUYS IF YOU LOST YOUR STUFF UNFAIRLY, JOIN THE DISCORD SERVER AND REPORT, I'LL REVERT DATA BACK OR REFUND The one who stands still amidst the danger will be the first to fall. Move fast, hit combos, and us any strategic advantage you can think of The map is fully destroyable, so take advantage of that Collect all enchantment tables to gain some secret powers 🤫 Press h on pc to check controls. Game may be laggy for lower end devices, Game is still new and may contain some bugs so be warned Like the game if you enjoy! :D Please give feedback if you did not enjoy pretty please GAME STILL IN DEVELOPMENT Goated Artists Credits: @OniFlora @Rien @Flovi @Fhalomir @Ageless Mouse @AlphaLynx
Last updated by the developer 25 Aug 2026, 00:11 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 01:50 | 565 | -80 |
| 25 Aug 2026, 00:50 | 645 | -105 |
| 24 Aug 2026, 23:50 | 750 | -43 |
| 24 Aug 2026, 21:50 | 793 | +65 |
| 24 Aug 2026, 20:50 | 728 | -89 |
| 24 Aug 2026, 19:50 | 817 | -158 |
| 24 Aug 2026, 16:50 | 975 | -34 |
| 24 Aug 2026, 15:50 | 1,009 | -71 |
| 24 Aug 2026, 14:50 | 1,080 | +46 |
| 24 Aug 2026, 13:50 | 1,034 | -27 |
| 24 Aug 2026, 12:50 | 1,061 | -39 |
| 24 Aug 2026, 11:50 | 1,100 | +64 |
| 24 Aug 2026, 10:50 | 1,036 | +147 |
| 24 Aug 2026, 09:50 | 889 | +96 |
| 24 Aug 2026, 08:50 | 793 | +353 |
| 24 Aug 2026, 04:50 | 440 | -41 |
| 24 Aug 2026, 03:50 | 481 | -48 |
| 24 Aug 2026, 02:50 | 529 | -182 |
| 24 Aug 2026, 01:50 | 711 | -72 |
| 24 Aug 2026, 00:50 | 783 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 01:50 | 62 | no change |
| 25 Aug 2026, 00:50 | 62 | no change |
| 24 Aug 2026, 23:50 | 62 | no change |
| 24 Aug 2026, 21:50 | 62 | no change |
| 24 Aug 2026, 21:35 | 62 | +1 |
| 24 Aug 2026, 20:50 | 61 | no change |
| 24 Aug 2026, 19:50 | 61 | no change |
| 24 Aug 2026, 16:50 | 61 | no change |
| 24 Aug 2026, 15:50 | 61 | no change |
| 24 Aug 2026, 14:50 | 61 | no change |
| 24 Aug 2026, 13:50 | 61 | no change |
| 24 Aug 2026, 12:50 | 61 | no change |
| 24 Aug 2026, 11:50 | 61 | no change |
| 24 Aug 2026, 10:50 | 61 | no change |
| 24 Aug 2026, 09:50 | 61 | no change |
| 24 Aug 2026, 08:50 | 61 | no change |
| 24 Aug 2026, 04:50 | 61 | no change |
| 24 Aug 2026, 03:50 | 61 | no change |
| 24 Aug 2026, 02:50 | 61 | no change |
| 24 Aug 2026, 01:50 | 61 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.