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Incredibles Tycoon

Incredibles Tycoon

A Roblox experience owned by Alpha Horizon Studios.

TycoonENsuperheroIncrediblesbase-building

Description (written by the developer; not a statement by this register)

Build your own superhero base and rise as the ultimate hero family! In Incredibles Tycoon, collect cash, unlock powerful upgrades, and expand your high tech headquarters inspired by the world of the Incredibles. 💥 Construct hero labs, training rooms, and secret facilities ⚡ Unlock incredible abilities like super strength, speed, and invisibility 🏙️ Defend your base from villains and rival players 🏆 Upgrade droppers, unlock suits, and dominate the tycoon leaderboard Whether you play solo or with friends, this tycoon is packed with action, speed, and heroic fun. Are you ready to unleash your powers and save the city?

Last updated by the developer 30 Dec 2025, 23:55 UTC.

0
playing (measured 28 Aug 2026, 12:53 UTC)
5,346
lifetime visits
85%
liked (11 👍 / 2 👎)
1,030
favourites (192.7 per 1k visits)
30 December 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 12:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played · welcome4,748 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808582.528 August 2026 — 80 % liked7 September 2026 — 83 % liked27 September 2026 — 85 % liked28 August 202627 September 2026
3 measurements spanning 30 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 12:5385+2
7 Sept 2026, 12:5383+3
28 Aug 2026, 12:5380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.