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katakombs.

katakombs.

A Roblox experience owned by pills interactive.

AdventureENroguelikedungeon crawlermelee combat

Description (written by the developer; not a statement by this register)

roguelike with procedurally generated levels focused on melee fighting. venture deeper into the dungeons the further you advance. game is in early alpha testing.

Last updated by the developer 24 Jun 2026, 15:58 UTC.

0
playing (measured 11 Aug 2026, 00:38 UTC)
24,661
lifetime visits
62%
liked (466 👍 / 290 👎)
5,651
favourites (229.1 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

alpha test. · welcome10,475 · 100.0% win
death. · other7,201 · 100.0% win
triple kill. · other546 · 0.00% win
deep root. · other460 · 0.00% win
massacre. · other285 · 100.0% win
i spy. · other162 · 0.00% win
bad deal. · other109 · 0.00% win
hard-working callback. · other66 · 0.00% win
i must scream. · other36 · 0.00% win
halfway there. · progression35 · 0.00% win
with my little eye. · other31 · 0.00% win
how did we get here. · other15 · 0.00% win
woodsmasher. · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6216 August 2026 — 62 % liked26 August 2026 — 62 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:4562no change
16 Aug 2026, 06:3862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.