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[CALAMITY'S ARRIVAL] World of The Dark

[CALAMITY'S ARRIVAL] World of The Dark

A Roblox experience owned by GXM Productions.

HorrorENasymmetrical multiplayersurvival horrortask-based

Description (written by the developer; not a statement by this register)

(THIS GAME CONTAINS MANY FLASHING LIGHTS AND VISUALS. IF YOU ARE PRONE TO THE THINGS LISTED PLEASE LEAVE) (!) Many things are subject to change! (!) Expect bugs when playing! (!) This game is going to get a recode soon too lol HEAVILY inspired by Die of Death, PWNed By 14:00, and Bite by Night (and also many other games in this genre... too lazy to list the rest) What is World of the Dark? World of the Dark is a Roblox asymmetrical game in which 8 survivors survive against 1 killer. SURVIVORS - As a survivor, do tasks in order to reduce the round timer and (if you are able to) fend off against the killer! KILLERS - As a killer, your goal is to leave nobody left behind. Kill everybody. Once again, keep in mind that this game is in a very early state, so bugs and glitches are to be expected. CREDITS: @TylerNexus | inspiration @CheddaCake | inspiration @Rustdum | Dev @ummsiki | Dev @striker_is_here. | Dev @CommanderNoobM | Dev @fnfsprites | Dev @TJQ_52012 | Dev @niyinavi | ui

Last updated by the developer 14 Aug 2026, 04:24 UTC.

0
playing (measured 16 Aug 2026, 06:06 UTC)
5,929
lifetime visits
93%
liked (77 👍 / 6 👎)
118
favourites (19.9 per 1k visits)
31 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:060first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

929593.517 August 2026 — 95 % liked27 August 2026 — 95 % liked6 September 2026 — 93 % liked16 September 2026 — 93 % liked26 September 2026 — 93 % liked6 October 2026 — 92 % liked16 October 2026 — 93 % liked26 October 2026 — 93 % liked9317 August 202626 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 21:5393no change
16 Oct 2026, 21:5293+1
6 Oct 2026, 21:5192-1
26 Sept 2026, 21:5093no change
16 Sept 2026, 19:4793no change
6 Sept 2026, 19:4693-2
27 Aug 2026, 19:3495no change
17 Aug 2026, 19:2395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.