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[UPD] Dont Touch Wrong Color

[UPD] Dont Touch Wrong Color

A Roblox experience owned by NYTV UGC.

MinigamesENcolor matchingsurvivalminigame

Description (written by the developer; not a statement by this register)

🆕 RECENT UPDATES - Added Coins to the game - Added Coins redeem shop - Bux fixing -------- 🎨 Don't Touch the Wrong Color! Each round announces the safe colors. Stand on the correct tile and survive — step on the wrong one and you fall. Effects, votes, and chaotic modifiers shake up every round. Do let me know if you would like to have custom competitions on the private server and which options to add. Im currently working on adding custom settings for private servers. 💬 Feedback / ideas: post in the group. Good luck! 🎮

Last updated by the developer 10 Aug 2026, 17:25 UTC.

0
playing (measured 10 Aug 2026, 18:08 UTC)
32,545
lifetime visits
54%
liked (46 👍 / 39 👎)
138
favourites (4.2 per 1k visits)
31 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:082first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Tile · progression25,890 · 100.0% win
Two-Step · other14,865 · 100.0% win
Finding Your Feet12,232 · 100.0% win
Tile Hopper · other7,696 · 100.0% win
Steady Stepper · other3,200 · 100.0% win
Color Savvy · other510 · 0.00% win
Tile Veteran · other26 · 0.00% win
Relentless · other8 · 0.00% win
Unstoppable · other3 · 0.00% win
Unbreakable · other3 · 0.00% win
Tile Legend · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5416 August 2026 — 54 % liked26 August 2026 — 54 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:3854no change
16 Aug 2026, 03:3754first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.