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[🧽] +1 Speed Sponge Escape

[🧽] +1 Speed Sponge Escape

A Roblox experience owned by +1 Sponge.

SimulatorENspeedspongesimulator

[🧽] +1 Speed Sponge Escape is a simulator experience created on 2025-12-31. The game has accumulated 1,300,539 lifetime visits and 135,602 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🧽 Welcome to +1 Speed Sponge Escape How to Play: 🧽 Every step makes you faster! 🏃 Run through obstacles to earn Wins! ⚡ Unlock powerful Sponge Pets that give huge speed boosts! 💪 Train on treadmills or explore the map to gain even more Speed! 🔥 Rebirth to earn multipliers and become the fastest Sponge Master! 👍 If you're having fun, don't forget to Like and Favorite the game! Tags: +1 Speed, Speed, Obby, Escape, Simulator, Sponge, Parkour, Run, Race, Fun, Rebirth, Win, Every Second

Last updated by the developer 8 Aug 2026, 17:24 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
1,300,539
lifetime visits
96%
liked (11,330 👍 / 521 👎)
143,693
favourites (110.5 per 1k visits)
31 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Laser Per Click
3,570 R$
PHONE PACK
1,428 R$
x100 Treadmill Emerald
899 R$
Void Treadmill
399 R$
x9 Treadmill Diamond
149 R$
x2 Wins
49 R$
3x Treadmill Golden
49 R$
+3 Egg
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome895,483 · 100.0% win
Played for 5 mins! · other368,397 · 100.0% win
Played for 10 mins! · other257,956 · 67.4% win
You played for 30 mins! · other72,357 · 15.5% win
Played for 1 hr! · other16,798 · 6.3% win
Played for 2 hrs! · other3,509 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0796no change
13 Oct 2026, 16:0696no change
3 Oct 2026, 16:0596no change
23 Sept 2026, 16:0496no change
13 Sept 2026, 15:3896no change
3 Sept 2026, 15:3696no change
24 Aug 2026, 13:3096no change
14 Aug 2026, 13:2396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.