Miro Tower (special discounts on Robux events and passes)
A Roblox experience owned by K_GAME PLAYER.
AdventureENmazetowerescape
Description (written by the developer; not a statement by this register)
Can you escape the maze and break down the tower? TAGS:A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that's a school tower,A tower that jumps every 100 times,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every 10 seconds,A tower that jumps every second
Last updated by the developer 11 Jul 2026, 13:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 07:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.