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NYERAH TOWER 2

NYERAH TOWER 2

A Roblox experience owned by Iyann's Studio.

ObbyIDlaser obstaclecheckpoint systemreflex challenge

NYERAH TOWER 2 is an obby experience created on 2025-12-31. It has accumulated 740,198 lifetime visits and holds 216 favorites. The game maintains a 95% like percentage. Currently, zero users are playing. The description indicates a laser-themed obstacle course requiring speed and precision, with checkpoints resetting progress upon failure. Mechanics reference community systems by @wilsontulus5.

Description (written by the developer; not a statement by this register)

💢 Nyerah Tower 2 – Laser Obby Challenge Nyerah Tower adalah tower obby bertema laser yang menuntut kecepatan, ketepatan, dan konsentrasi tinggi. Pemain harus melewati berbagai rintangan laser merah yang berbahaya, di mana satu kesalahan kecil akan mengembalikan Anda ke checkpoint terakhir. Setiap tahap dirancang dengan tingkat kesulitan yang meningkat, menguji refleks, kontrol gerakan, serta konsistensi pemain hingga mencapai puncak tower. Game Mechanics Inspired By: - Community Door System - @wilsontulus5 - TopBar System - @wilsontulus5 👑 Owner: Iyan

Last updated by the developer 21 Apr 2026, 06:33 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
740,198
lifetime visits
95%
liked (167 👍 / 9 👎)
216
favourites (0.3 per 1k visits)
31 December 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to NYERAH TOWER 2! · welcome450,013 · 100.0% win
Finish! · progression7,550 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.