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[V2.75] Discerned [ALPHA]

[V2.75] Discerned [ALPHA]

A Roblox experience owned by Discerned.

Description (written by the developer; not a statement by this register)

[ALPHA TEST, MAY CONTAIN BUGS] CONTAINS FLASHING LIGHTS!!! Welcome to your inescapable destiny. Seriously though, this is a project inspired by several others, attempting to combine them into a single experience. The game is in its alpha stage, so expect many errors and bugs. This is also the first major project from the game's owner, and the game was built entirely from the baseplate using nothing but YouTube tutorials and prior knowledge. Retroslop warning... yes, I just liked the texture, so that's why I left it like that. Anyway, enjoy the game! Also, this game is full of animations, models, and music that were taken from other games just for PLACEHOLDERS!!!!! They won't stay in the game forever; they'll only be there until the real ones are ready.

Last updated by the developer 26 Jun 2026, 21:22 UTC.

0
playing (measured 14 Oct 2026, 17:30 UTC)
515
lifetime visits
100%
liked (2 👍 / 0 👎)
4
favourites (7.8 per 1k visits)
31 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Oct 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Time Here, Don't You? · welcome29 · 0.00% win
Assigned to Remnant · other17 · 0.00% win
One of Many · progression16 · 0.00% win
Rescue Mission Just For You · progression15 · 0.00% win
Make Them Suffer · progression15 · 0.00% win
Meet The Owner · social8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.