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DON'T LET YOUR TORCH DIE 🔥

DON'T LET YOUR TORCH DIE 🔥

A Roblox experience owned by Keeping It Simple.

AdventureENparkourclimbingsurvival

Description (written by the developer; not a statement by this register)

DON'T LET YOUR TORCH DIE 🔥 Climb a 1000m mountain—keep the flame alive. Beat jumps, falling platforms & hazards to reach checkpoints & campfires to relight. 👀 Spectate Seats at the TOP 🐾 Pet Shop: collect pets 📜 Daily Quests: 3 random challenges daily for Coins + streak badge! 🏆 Reach the summit to unlock an INFINITE torch—just don’t die. ⭐ More Wins = longer torch life 💰 Coins every minute (higher climb = bigger reward) — Coins now SAVE! 🎁 FREE 100 Coins (new players) +500 Coins each WIN! 🎲 Daily Group Roll: join our group for free rewards (Coins, Matches, Exclusive Torch FX) 🛒 Torch Effect Shop: flame particles + skins 🧪 Potion Shop: temporary buffs (speed, trails, VFX) 🏅 Badges unlock flame effects (Rain, Snow, Hell 😈🔥) 🌦️ Rare Weather events ✨ BUFFS: 👑 Premium + 🛡️ Group bonuses • 🤝 Share torch life with friends 🏁 Coins Race: spend coins or donate to the Teleporter NPC for the leaderboard ⚠️ Torch Purge: hide your torch before it hits 0 or you die

Last updated by the developer 26 Jul 2026, 01:18 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
159,925
lifetime visits
63%
liked (331 👍 / 195 👎)
2,213
favourites (13.8 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Matches!
499 R$
Infinite Flame!
499 R$
+3 Pet Slots!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome141,304 · 75.0% win
Happy Hearts Day! · other50,552 · 0.00% win
Thanks For Playing! · welcome32,733 · 100.0% win
Rain! · other16,488 · 25.0% win
Torch Purge! · other5,821 · 25.0% win
Halfway There! · progression5,605 · 25.0% win
Snow! · other5,569 · 25.0% win
Premium User! · other5,047 · 0.00% win
Oof! · other5,030 · 25.0% win
Group Member! · social4,067 · 0.00% win
1st Win! · progression3,782 · 0.00% win
Hi! · welcome2,852 · 0.00% win
Hell! · other2,532 · 0.00% win
First Daily Quests Complete! · progression1,103 · 25.0% win
Gold Collector Yarn?! · collection706 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked25 August 2026 — 63 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:4763no change
15 Aug 2026, 06:4663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.