DON'T LET YOUR TORCH DIE 🔥
A Roblox experience owned by Keeping It Simple.
AdventureENparkourclimbingsurvival
Description (written by the developer; not a statement by this register)
DON'T LET YOUR TORCH DIE 🔥 Climb a 1000m mountain—keep the flame alive. Beat jumps, falling platforms & hazards to reach checkpoints & campfires to relight. 👀 Spectate Seats at the TOP 🐾 Pet Shop: collect pets 📜 Daily Quests: 3 random challenges daily for Coins + streak badge! 🏆 Reach the summit to unlock an INFINITE torch—just don’t die. ⭐ More Wins = longer torch life 💰 Coins every minute (higher climb = bigger reward) — Coins now SAVE! 🎁 FREE 100 Coins (new players) +500 Coins each WIN! 🎲 Daily Group Roll: join our group for free rewards (Coins, Matches, Exclusive Torch FX) 🛒 Torch Effect Shop: flame particles + skins 🧪 Potion Shop: temporary buffs (speed, trails, VFX) 🏅 Badges unlock flame effects (Rain, Snow, Hell 😈🔥) 🌦️ Rare Weather events ✨ BUFFS: 👑 Premium + 🛡️ Group bonuses • 🤝 Share torch life with friends 🏁 Coins Race: spend coins or donate to the Teleporter NPC for the leaderboard ⚠️ Torch Purge: hide your torch before it hits 0 or you die
Last updated by the developer 26 Jul 2026, 01:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 06:47 | 63 | no change |
| 15 Aug 2026, 06:46 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.