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Scary Laser Tower 😱

Scary Laser Tower 😱

A Roblox experience owned by Neon Syndicate Studios.

HorrorENhorrortower defensetroll game

Scary Laser Tower is a horror experience created on 2026-01-01. It has accumulated 843,438 lifetime visits and 88,718 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description mentions surviving a monster eye and avoiding trolls, inspired by similar tower games.

Description (written by the developer; not a statement by this register)

Welcome to Scary Laser Tower 👋 Survive the scary monster eye and avoid getting trolled by other players! 😈 Inspired by Scary Troll Tower and various other tower laser games Tags: Laser, Tower, Troll, Slap, Scary, Troll Tower, Laser Tower, Slap Tower, Scary Troll Tower

Last updated by the developer 9 Mar 2026, 23:51 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
843,438
lifetime visits
91%
liked (865 👍 / 90 👎)
88,801
favourites (105.3 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
50 R$
Steampunk Glove
50 R$
Dual Fusion Coil
30 R$
Flying Cloud
30 R$
Magic Carpet
30 R$
Rainbow Trail
20 R$
Blue Trail
10 R$
Red Trail
10 R$
Rage Table
10 R$
Laser Gun
10 R$
Fusion Coil
10 R$
Green Trail
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome612,449 · 100.0% win
WINNER · other3,537 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0191no change
24 Aug 2026, 17:0091no change
14 Aug 2026, 16:5391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.