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😈Rock Battles!

😈Rock Battles!

A Roblox experience owned by Roadstone Interactive.

Fighting & PvPENarena combatphysics-based weaponschaos gameplay

Description (written by the developer; not a statement by this register)

Welcome to Rock Battles, a fast-paced action game where rocks are weapons and chaos is the goal. ⚔️ Battle other players using powerful, unique rocks — each one has special abilities that completely change how you fight. 🌪️ Launch shockwaves, survive nukes, shield yourself, or burn everything in your path. 🎯 Outsmart opponents, dominate the arena, or just troll your friends 😈 Have fun!🪨 Make sure to like and favorite the game👍⭐ 🎨Artwork - Svlqxzz Join this group to report bugs or discuss topics of the game! - https://www.roblox.com/communities/4734440/Roadstone-Interactive#!/about

Last updated by the developer 10 Jul 2026, 13:32 UTC.

0
playing (measured 19 Aug 2026, 17:38 UTC)
938
lifetime visits
100%
liked (8 👍 / 0 👎)
2
favourites (2.1 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED TIME] permanent release rock pass🎇
299 R$
Double Rocks🪨🪨
135 R$
2x speed
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome award! · welcome562 · 0.00% win
Obby Rock Badge! · progression104 · 0.00% win
15-minute playtime reward! · other11 · 0.00% win
30-minute playtime reward! · other5 · 0.00% win
60-minute playtime reward! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.