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[NEW CARRY] The Curse Of Wallhop Tower

[NEW CARRY] The Curse Of Wallhop Tower

A Roblox experience owned by BloxFusion Community.

AdventureENparkourobstacle courseskill challenge

[NEW CARRY] The Curse Of Wallhop Tower is an adventure experience created on 2026-01-01. It has accumulated 663,256 lifetime visits and 93,346 favorites. The game holds a 73% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to The Curse Of Wallhop Tower – where mistakes mean falling. One wrong move… and it’s back to the bottom. Beat the tower, flex your skill, and prove you’re not cursed. Like & favorite the game if you enjoyed the game! Developed by: @RealBloxFusionRBLX

Last updated by the developer 26 May 2026, 14:10 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
663,256
lifetime visits
73%
liked (104 👍 / 38 👎)
93,345
favourites (140.7 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gears
699 R$
Admin
299 R$
Rainbow Carpet
89 R$
JetPack
89 R$
Laser Gun
79 R$
Teleport Gun
79 R$
Slap Hand
69 R$
Swap Potion
59 R$
Grapple Hook
49 R$
Fusion Coil
39 R$
Gravity Coil
29 R$
Speed Coil
19 R$
Banana Peel
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome400,840 · 100.0% win
Wallhopper · other38,891 · 0.00% win
Wallflicker · other18,547 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.