FATEBOUND v0.2
A Roblox experience owned by The Banland Collective.
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Description (written by the developer; not a statement by this register)
The final hours of Roblox approaches. Why not give our little game a try? note: GAME WILL PROBABLY NEVER HAVE GOOD MOBILE SUPPORT!!! PLS PLAY GAME ON COMPUTER OR CONSOLE, ITS SO MUCH BETTER EPILEPSY WARNING!!! PROBABLY FLASHING LIGHTS Inspired by games like Forsaken, Die of Death, Combat Initiation, Corrupted Crossroads, and PWNED by 14:00. CREDITS: Director: peashooter7514 Creative Director: UpliftingMilk Scripting: peashooter7514. thesnowyexperience Music Composition: peashooter7514, UpliftingMilk Animation: peashooter7514, duhsonic_321567, littledragonlo Building: pottedperson2, peashooter7514, duhsonic_321567, littledragonlo, MEAJUDASERIOSERIO Art: 4933yobxofrepuS, 0Emari1
Last updated by the developer 16 Aug 2026, 01:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 01:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.