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Inmate Life 💥

Inmate Life 💥

A Roblox experience owned by Inmate Life Game.

RoleplayENprison roleplaycrime simulationguard vs inmate

Description (written by the developer; not a statement by this register)

💥 Welcome to Inmate Life! Fight crime, or become it. 💸 Get gamepasses at our store: https://www.roblox.com/games/125051837019597/INMATE-LIFE#!/store 👮 Arrest players and prevent crime as a Guard! 🦹 Escape the prison and kill others as an inmate! 💰 Rob the bank and gas station to get extra cash! 🏆 Climb the leaderboards by grinding different stats! ⚙️ Change various gameplay features via the settings menu! 🚩 We ban exploiters, don't cheat! Premium Benefits: Access to the EXCLUSIVE Substantial supercar! Private Server Benefits: Admin commands, use the chat command !vipcmds to get started! This game does NOT contain any extreme forms of violence, only what's specified in the age rating. 🏷️ Tags: Prison Life, Jailbreak, Robloxia Prison, INMATE LIFE, Prisoner Life, Barry's Prison Run, Prison Life V4, Prison Life V3, Prison Roleplay, Prison Escape, Prison, Roleplay, Tung Tung Sahur, Keyboard, ASMR, Slime, Fidget Toy

Last updated by the developer 9 Aug 2026, 00:56 UTC.

0
playing (measured 11 Aug 2026, 02:33 UTC)
2,297
lifetime visits
90%
liked (73 👍 / 8 👎)
13
favourites (5.7 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[👑] VIP
500 R$
[💀] Juggernaut
300 R$
[🛡️] SWAT
250 R$
[💥] Mafia
225 R$
[🔫] Warden
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sentenced · progression1,444 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.518 August 2026 — 91 % liked28 August 2026 — 90 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 18:0590-1
18 Aug 2026, 17:3591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.