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Boys And Girls Pool Roleplay!

Boys And Girls Pool Roleplay!

A Roblox experience owned by Interact Verse.

RoleplayENRoleplayPoolSchool

Boys And Girls Pool Roleplay! is a roleplay experience created on 2026-01-01. It has accumulated 738,945 lifetime visits and 79,596 favorites. The game holds a 74% like percentage. Currently, zero players are active. The description highlights structured roleplay with roles such as swimmer, lifeguard, and dancer across various zones including a pool area and school zone.

Description (written by the developer; not a statement by this register)

⚠️ | This is a structured Roleplay game — players must pick their role before engaging in roleplay. 🎭 Pick Your Role! 🏊 Swimmer — Swim, race, and become the best! 🚑 Lifeguard — Keep everyone safe and rescue players in danger! 💃 Dancer — Show off your amazing moves! Roleplay, Pool Area, School Zone, Morph Gameplay, Gym Activities, Cafeteria Zone, Sports Gameplay, Activity Areas, Safe RP, Outfits, Adventures, Multiplayer Game, Event Areas, Creativity, Teamwork, Popular RP, Trendy Maps, Virtual Play, Summer RP, Learning Zone, Youth RP, Creative Maps, Custom Characters, Explore and Play, Top RP, Campus Zone, Fun Moments, Avatar Styles, Group Gameplay, RP Adventures, Summer Fun, School Journey, Interactive Gameplay, Family-Friendly RP, Custom Gameplay, Activity RP, Challenge Maps, Pool Gameplay, Modern RP, Seasonal RP, Safe Experience, Adventure Maps, Immersive Gameplay, Team Gameplay.

Last updated by the developer 1 Jan 2026, 08:10 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
738,945
lifetime visits
72%
liked (510 👍 / 194 👎)
79,593
favourites (107.7 per 1k visits)
1 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome423,607 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72747314 August 2026 — 74 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0272-2
14 Aug 2026, 17:5374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.