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Bonds Of Fate [Pre-Alpha]

Bonds Of Fate [Pre-Alpha]

A Roblox experience owned by The Silly Bobi.

OtherEN

Description (written by the developer; not a statement by this register)

Nothing To See Here I'm Lazy To Write The Description!

Last updated by the developer 10 Aug 2026, 08:17 UTC.

1
playing (measured 11 Aug 2026, 07:02 UTC)
44,554
lifetime visits
97%
liked (410 👍 / 11 👎)
676
favourites (15.2 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Bobux
31 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Tester · other3,098 · 0.00% win
Bound By Fate · other1,042 · 63.2% win
How Did We Get Here · other129 · 0.00% win
Horrible Mistake · other48 · 0.00% win
Homerun!!! · progression46 · 0.00% win
No Photography Allowed · other13 · 0.00% win
Not a single scratch · progression0 · 0.00% win
Full Wallet · collection0 · 0.00% win
Forgotten I · other0 · 0.00% win
Forgotten II · progression0 · 0.00% win
Maintain Control · other0 · 0.00% win
Defied Destiny I · progression0 · 0.00% win
Corruption Disaster · progression0 · 0.00% win
Predetermined I · other0 · 0.00% win
Forgotten III · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked4 September 2026 — 97 % liked14 September 2026 — 97 % liked25 September 2026 — 97 % liked5 October 2026 — 97 % liked15 October 2026 — 97 % liked25 October 2026 — 97 % liked15 August 202625 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:5397no change
15 Oct 2026, 00:5097no change
5 Oct 2026, 00:4997no change
25 Sept 2026, 00:4897no change
14 Sept 2026, 21:0097no change
4 Sept 2026, 20:4997no change
15 Aug 2026, 19:2097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.