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+1 Moto Speed Escape

+1 Moto Speed Escape

A Roblox experience owned by Increasive Games.

SimulatorENincrementalvehicle simulatorpet collection

Description (written by the developer; not a statement by this register)

🔥 Welcome to +1 Moto Speed Escape! 🔥 ✨ This game is incremental simulator about getting +1 speed every second you move/drive! HOW TO PLAY: ⚡ TRAIN — Get speed while driving your moto! 🏆 WINS — Beat the obstacles to earn Wins! 📈 UPGRADE — Boost your stats to reach INSANE speeds! 😺 PETS — Hatch legendary pets for massive speed boosts! 🚩 UNLOCK — Get new motos, ATVs, and reach the finish line! 👍 LIKE the game for new updates and events! ⭐ FAVORITE to show your support! 💎 JOIN our Roblox Community to claim exclusive Rewards!

Last updated by the developer 12 May 2026, 17:01 UTC.

0
playing (measured 10 Aug 2026, 16:34 UTC)
329,970
lifetime visits
95%
liked (1,464 👍 / 74 👎)
13,093
favourites (39.7 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

E · other216,026 · 0.00% win
K · other216,019 · 0.00% win
I · other216,001 · 0.00% win
B · other215,961 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:3595no change
15 Aug 2026, 00:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.