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[UPD] +1 Speed Wheelchair Escape

[UPD] +1 Speed Wheelchair Escape

A Roblox experience owned by CashByte.

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Description (written by the developer; not a statement by this register)

WELCOME TO +1 SPEED WHEELCHAIR ESCAPE! ♿💥 HOW IT WORKS: 💨 EVERY PUSH = MORE SPEED! 🧨 BLAST THROUGH OBSTACLES FOR EASY WINS! 🚀 UNLOCK INSANE WHEELCHAIRS WITH CRAZY BOOSTS! 💎 REBIRTH TO STACK PERKS AND BECOME UNSTOPPABLE! 🏆 RACE. GRIND. DOMINATE. 🏆 SMASH THAT 👍 BUTTON IF YOU LOVE SPEED AND CHAOS! 😈⚡

Last updated by the developer 13 Jul 2026, 10:57 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
53,091
lifetime visits
95%
liked (398 👍 / 22 👎)
3,772
favourites (71.0 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Payment
20,000 R$
PaymentCoaler
5,500 R$
x25 Void Treadmill
399 R$
x2 Wins ALL [PERMANENT]
149 R$
x9 Diamond Treadmill
149 R$
Astral Wheelchair [OP!]
69 R$
x3 Golden Treadmill
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome36,691 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 19:0295no change
15 Aug 2026, 17:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.