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[VC🔊] AFK Simulator 2

[VC🔊] AFK Simulator 2

A Roblox experience owned by Alexakuse Studios.

SimulatorENAFKRelaxingAmbience

Description (written by the developer; not a statement by this register)

--UPDATES-- - Voice Chat in all servers - Smoother ball in football island - Benches in Tentland Relaxing game and different segments have different ambiences with chill tone! Nice way to begin this wonderful year! You don’t need to always check the screen, game updates servers every 19 1/2 minutes! AFK to gain time⌚! Make it to the leaderboard📜! --Music Credits-- Calm Healing Vibes - DistrokidOfficial Fire Burning (sound effect) - Digitalscape Forest Ambience 2 - dertron486_XRE Mountain Birds 2 - ProSoundEffects Thanks for playing!

Last updated by the developer 31 May 2026, 19:26 UTC.

0
playing (measured 14 Aug 2026, 23:16 UTC)
1,518
lifetime visits
90%
liked (18 👍 / 2 👎)
7
favourites (4.6 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pack
70 R$
FoodPack
35 R$
AFK Sign Tool
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome222 · 0.00% win
500 TIME · other77 · 0.00% win
1000 Time · other54 · 0.00% win
WE STAND WITH YOU PAL! · other20 · 0.00% win
5000 Time · progression20 · 0.00% win
10000 Time · other13 · 0.00% win
20000 Time · other9 · 0.00% win
50000 Time · progression5 · 0.00% win
100K Time · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.