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Linked Snails[Beta]

Linked Snails[Beta]

A Roblox experience owned by CodeCrafters Inc.

Fighting & PvPENphysics-based combatlast player standingsocial interaction

Description (written by the developer; not a statement by this register)

🐌 Linked Snails 🔗 You're linked to the players around you by a powerful energy beam! Every move you make affects everyone else. Push, pull and fight to stay on the platform while trying to drag your opponents off the edge. ⚡ Stay connected. 🌀 Use the beam to your advantage. 🌊 Don't fall! 👑 Be the last player standing to win! Can you outplay your opponents and master the chaos? 👍 Like the game and ⭐ Favorite it for future updates!

Last updated by the developer 12 Aug 2026, 12:28 UTC.

0
playing (measured 21 Aug 2026, 17:01 UTC)
243
lifetime visits
50%
liked (3 👍 / 3 👎)
3
favourites (12.3 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
StarterPack
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome81 · 0.00% win
Taste of Victory! · progression16 · 0.00% win
Criminal! · progression14 · 0.00% win
Which came first, the snail or the egg? · collection5 · 0.00% win
Unstoppable! · progression1 · 0.00% win
On Fire! · progression0 · 0.00% win
Completionist! · progression0 · 0.00% win
Last one Standing! · progression0 · 0.00% win
The Fallen Prince · collection0 · 0.00% win
Lucky! · collection0 · 0.00% win
Insane! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.