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Jump Into LeBron! ๐Ÿ€

Jump Into LeBron! ๐Ÿ€

A Roblox experience owned by Stud Studioz!.

AdventureENlebron jamesparkourobstacle course

Description (written by the developer; not a statement by this register)

๐Ÿ€๐Ÿ”ฅ WELCOME TO JUMP INTO LEBRON JAMES! ๐Ÿ”ฅ๐Ÿ€ โœ… Checkpoints so you donโ€™t have to restart every time ๐Ÿ˜ฎโ€๐Ÿ’จ๐Ÿ“ ๐Ÿ† Earn Wins and flex your stats ๐Ÿ˜ค๐Ÿฅ‡ โšก Power-ups & items to help you go faster and higher ๐Ÿš€๐Ÿ’จ ๐Ÿ˜ˆ Fun buttons & chaos (watch outโ€ฆ ๐Ÿ‘€๐Ÿ’€) ๐ŸŽฎ Mini games & surprises along the way ๐ŸŽฒ๐ŸŽ‰ ๐ŸŒค๏ธ Sky vibes + studs everywhere โ˜๏ธ๐Ÿงฑ ๐Ÿ’ช Think you can beat it without rage quitting? ๐Ÿ˜ญ๐Ÿ˜‚ ๐Ÿ“ˆ Grind your wins, improve your skills, and go for the finish! ๐Ÿ๐Ÿ”ฅ โญ Like & Favorite for more updates! ๐ŸŒŸโค๏ธ ๐Ÿ‘ฅ Join the group for future rewards & extras! ๐ŸŽโœ… ๐Ÿšจ Can YOU reach the top and jump into LEBRON? ๐Ÿ‘‘๐Ÿ€๐Ÿ”ฅ

Last updated by the developer 22 Jan 2026, 19:07 UTC.

0
playing (measured 14 Aug 2026, 22:36 UTC)
1,559
lifetime visits
89%
liked (8 ๐Ÿ‘ / 1 ๐Ÿ‘Ž)
146
favourites (93.6 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

HD Admin
99 R$
Rainbow Carpet!
21 R$
Slap Hand
12 R$
Sword
9 R$
Gravity Coil
8 R$
Trowel
7 R$
Speed Coil
6 R$
Taser
5 R$
2X Speed
5 R$
2X Jump
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome1,291 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.