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Ganme: Project Blast-Force

Ganme: Project Blast-Force

A Roblox experience owned by ganme arenas.

Fighting & PvPENPvPTeam-based combatBrickbattle

Description (written by the developer; not a statement by this register)

A fighting game, basic red vs blue jazz. hope you like it !! Very new and freshly released, please expect bugs and report it to our discord server if you can !! Warning: Loud sounds n Bright lights. if you feel dizzy, STOP PLAYING AND REST!!!!! (Or enable desaturation if you want to keep playing.) How to play : PICK A TEAM THEN A CLASSs AND FIGHTTT!!!. (The end) Tags (Acknowledge with care.): PVP, Blue vs red, guns, swords, Brickbattle, Swordfighting, epic fighting pvp game. Credits : ROBOTLOOPworker (Original creator/owner), Sarafalayuo (Co-owner), P1anbo (Developer)

Last updated by the developer 6 Sept 2026, 10:03 UTC.

4
playing (measured 6 Sept 2026, 10:52 UTC)
366
lifetime visits
100%
liked (9 👍 / 0 👎)
6
favourites (16.4 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 10:524first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Eternal Blades · progression11 · 0.00% win
Miner · other11 · 0.00% win
Titan · collection9 · 0.00% win
Decoyist · other9 · 0.00% win
Frozen Summit · progression9 · 0.00% win
Pro Gunners · other8 · 0.00% win
Horn Bearing · secret8 · 0.00% win
Clowning Around · secret7 · 0.00% win
Go Go Gadgets · other6 · 0.00% win
Rally Flag · other6 · 0.00% win
Harpooner · other6 · 0.00% win
Not A Tower Game · other6 · 0.00% win
Basher · other6 · 0.00% win
Popshotta ! · other6 · 0.00% win
Badge Radar · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10011 September 2026 — 100 % liked21 September 2026 — 100 % liked2 October 2026 — 100 % liked22 October 2026 — 100 % liked11 September 202622 October 2026
4 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 05:16100no change
2 Oct 2026, 00:01100no change
21 Sept 2026, 14:05100no change
11 Sept 2026, 11:49100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.