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[TSUNAMI 🌊] Hear Me Out!

[TSUNAMI 🌊] Hear Me Out!

A Roblox experience owned by psykout.

Social & hangoutENchatsocialmessage broadcasting

Description (written by the developer; not a statement by this register)

Welcome to Hear Me Out! πŸ“ Have fun, earn points and send messages to others! πŸŽ‰ Complete various tasks to earn points and broadcast messages to your peers, or globally! Evolve and make yourself heard! πŸ‘ Like the game and join the group for FREE Rewards! 🏷️ Hear Me Out, Chat, Global Message, Server Message, Messages, Admin Abuse, Send Global Messages, Message Others, Chat With Others, Escape Tsunami, Escape Tsunami For Brainrot

Last updated by the developer 6 Feb 2026, 17:16 UTC.

0
playing (measured 11 Aug 2026, 02:51 UTC)
12,174
lifetime visits
51%
liked (21 πŸ‘ / 20 πŸ‘Ž)
713
favourites (58.6 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Unlock All Zones!
299 R$
2X Points!
249 R$
Priority Pass!
169 R$
Rainbow Text!
99 R$
Verified Badge!
89 R$
Troll Immunity!
79 R$
Gravity Coil!
49 R$
Speed Coil!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome10,046 Β· 0.00% win
You Beat the Easy Obby! Β· progression2,683 Β· 0.00% win
You Beat the Medium Obby! Β· progression2,256 Β· 0.00% win
You Beat the Hard Obby! Β· progression1,368 Β· 0.00% win
You Beat the Insane Obby! Β· progression703 Β· 0.00% win
You Beat the Nil Obby! Β· progression169 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.