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Pleistocene Earth

Pleistocene Earth

A Roblox experience owned by Pleistocene Earth Server.

SimulatorENprehistoricsurvivalsimulation

Description (written by the developer; not a statement by this register)

🌍 Pleistocene Earth Welcome to Pleistocene Earth, a prehistoric simulation set in the Ice Age. Roam vast natural environments, encounter ancient animals, and explore a time when humans were not yet dominant. This experience focuses on atmosphere, realism, and exploration of Earth’s distant past. Step back tens of thousands of years into the Pleistocene Epoch, a world shaped by ice, wilderness, and giant prehistoric animals. Explore ancient landscapes, observe extinct megafauna, and experience what Earth was like long before modern civilization. Survival, exploration, and discovery await in this realistic prehistoric world. And travel back to the Pleistocene Epoch and explore a prehistoric world filled with ancient animals and untouched landscapes. Experience Earth as it once was during the Ice Age and discover life before modern times. Survive, and fight till the death. Form Packs. or survive alone in the wilderness.

Last updated by the developer 15 Jul 2026, 11:50 UTC.

0
playing (measured 14 Aug 2026, 12:17 UTC)
750
lifetime visits
82%
liked (9 👍 / 2 👎)
27
favourites (36.0 per 1k visits)
1 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome383 · 0.00% win
Beta Player · other383 · 0.00% win
A Tyrant Encounter. · other4 · 0.00% win
Dominant Predator. · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.