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[SPEEDRUN MODE] Obby Billy

[SPEEDRUN MODE] Obby Billy

A Roblox experience owned by avereage greoup.

ObbyENspeedrunobbyplatformer

Description (written by the developer; not a statement by this register)

Set off on an adventure as Billy's apprentice to displace the master, because one day the student will displace the master. Update1: New Labyrinth, more textured. Corrected the Normal Mode teleporter. I had to reset every Best Times on speedrun mode because of the labyrinth modification Try to finish the obby Get badges: -Master Billy🥈 God Billy 🥇 If you do not know what to play, go and play Obby Billy, this game was made with love Credits: Owner: Avereage Group Developer: OHNOTOILET (tenithmadcity2) This game was inspired by Billy of course but especially by the Asterion Obby. Tags: Squeezie Obby, Squeezie, Inoxtag, Asterion, Anyme, Byilhan, Asterion Obby, Anyme Obby, Cart ride into Squeezie, Matthieu Meriot Obby, Matthieu Meriot, obby, race, fun, difficult, jump, roblox obby, challenge, escape, noob to pro, levels, speedrun, multiplayer, platformer, speedrun obby, Obby Billy, RebeuDeter, Amine, Billy, Enjoyable, games, roblox

Last updated by the developer 22 Feb 2026, 15:39 UTC.

0
playing (measured 21 Aug 2026, 01:03 UTC)
202
lifetime visits
100%
liked (5 👍 / 0 👎)
3
favourites (14.9 per 1k visits)
1 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 01:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Apprentice Billy · progression81 · 0.00% win
Gravity by Billy · other46 · 0.00% win
Master of Billy · progression8 · 0.00% win
God of Billy · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.