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Slap Battles 👏: 2022

Slap Battles 👏: 2022

A Roblox experience owned by Slap Battles: 2022.

MinigamesENchaosglovesminigame

Description (written by the developer; not a statement by this register)

A game about slapping people into oblivion using different gloves with unique abilities. This game is very chaotic, so don't be surprised if you spot a wild Error complaining about some hand that I'm pretty sure originated from hell itself. NOTICE -> IF YOU UNLOCKED ANY BADGES IN SLAP BATTLES 2021, YOU CAN STILL USE THOSE BADGE GLOVES HERE. SLAP BATTLES 2021: https://www.roblox.com/games/82799817553912/Slap-Battles-2021 Shift lock is recommended. --Credit to Tencell for Slap Battles And huge shoutout to the skybox creator to giving us access and permission to use it Credits to JonathanTheDev, and CatDev.

Last updated by the developer 11 Jul 2026, 04:01 UTC.

0
playing (measured 17 Aug 2026, 21:06 UTC)
691
lifetime visits
93%
liked (14 👍 / 1 👎)
13
favourites (18.8 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OVERKILL
66 R$
Spectator
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the owner · social0 · 0.00% win
Error glove · secret0 · 0.00% win
Welcome · welcome0 · 0.00% win
court evidence · other0 · 0.00% win
ez · progression0 · 0.00% win
[REDACTED] · progression0 · 0.00% win
you met notme · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.