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STILL HORIZON: Level 94 Motion

STILL HORIZON: Level 94 Motion

A Roblox experience owned by J1dovkaa Team.

SurvivalENsurvivalbackroomssandbox

Description (written by the developer; not a statement by this register)

LEVEL 94 THIS GAME IS PRE-RELEASE,AND BUGS ARE COMMON Level 94 is a game where you are trapped in an endless place with hills and houses where you will live forever, which means that you need to find water, food, and a house and you can also invite your friends to improve the gameplay KEY FEATURES * REAL infinity hills * GOOD MONSTERS * CRAFT SYSTEM * NEW FIVE BIOMES AND MORE Tags: Dreamcore, Weirdcore, Backrooms, Level 94, Sandbox, Liminal space, Survival, 94, Motion

Last updated by the developer 22 Aug 2026, 21:57 UTC.

0
playing (measured 28 Aug 2026, 06:45 UTC)
10,794
lifetime visits
94%
liked (85 👍 / 5 👎)
134
favourites (12.4 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 06:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NOT WORKING
220 R$
Night Vision
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Level 94 · welcome6,457 · 0.00% win
The Suburbs · other6,227 · 0.00% win
Metal Scrap · collection2,499 · 0.00% win
alpha tester · other723 · 0.00% win
Lakes & Rivers · other264 · 0.00% win
Floating Reality · other86 · 0.00% win
Sunken City · other47 · 0.00% win
Far Land · progression33 · 0.00% win
Glitch Waste · other23 · 0.00% win
Watching Eyes · secret6 · 0.00% win
The End of Motion · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

94969528 August 2026 — 95 % liked17 September 2026 — 96 % liked27 September 2026 — 94 % liked7 October 2026 — 94 % liked28 August 20267 October 2026
4 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 06:4794no change
27 Sept 2026, 06:4694-2
17 Sept 2026, 06:4696+1
28 Aug 2026, 06:4595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.