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[⚡] Hyper Speed Runner

[⚡] Hyper Speed Runner

A Roblox experience owned by Hyper Speed Community.

SimulatorENspeed simulatoridle/AFK progressionrace challenges

[⚡] Hyper Speed Runner is a simulator experience created on 2026-01-02. It currently has 3,260 players. The game has accumulated 82,706,313 lifetime visits and 410,713 favorites. It holds a 98% like percentage.

Description (written by the developer; not a statement by this register)

Run, gain EXP, level up and unlock super speed! Every step makes you stronger and faster. Train, upgrade your gear and compete in exciting race challenges to reach max speed. How to play: 🏃 Run to gain EXP and level up ⚡ Increase your speed every level 🏁 Compete in speed races 💤 Train on AFK treadmills and earn EXP while idle 👟 Buy boots, auras, trails, and other upgrades 💰 Upgrade your wallet to earn more rewards 🌍 Reach new areas and run farther than anyone else 💎 Features: Speed simulator progression Powerful gear upgrades AFK training and idle farming Awesome auras and trails Challenging race simulator gameplay Climb the leaderboard and become the fastest runner Roblox Premium subscribers grants 50% EXP Boost! 🏆 Train hard, get stronger and reach infinite speed! 👍 If you enjoy running games, speed parkour simulators, obby racing simulators, AFK training games, and progression simulators, this game is for you.

Last updated by the developer 11 Apr 2026, 23:24 UTC.

1,728
playing (measured 5 Sept 2026, 02:50 UTC)
87,442,424
lifetime visits
98%
liked (352,001 👍 / 7,159 👎)
430,759
favourites (4.9 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9373,6512,2941,72810 August 20265 September 2026
341 measurements spanning 26 days, net -1,045. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 530–4,058 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 341
Measured (UTC)PlayersChange
5 Sept 2026, 02:501,728+198
5 Sept 2026, 01:501,530+139
5 Sept 2026, 00:501,391+212
4 Sept 2026, 23:501,179+48
4 Sept 2026, 22:501,131no change
4 Sept 2026, 21:501,131-137
4 Sept 2026, 20:501,268-73
4 Sept 2026, 19:501,341-201
4 Sept 2026, 18:501,542-236
4 Sept 2026, 17:501,778-168
4 Sept 2026, 16:501,946-265
4 Sept 2026, 15:502,211-87
4 Sept 2026, 14:502,298-79
4 Sept 2026, 13:502,377+79
4 Sept 2026, 12:502,298+196
4 Sept 2026, 11:502,102+55
4 Sept 2026, 10:502,047+62
4 Sept 2026, 09:501,985+30
4 Sept 2026, 08:501,955+157
4 Sept 2026, 07:501,798first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Treadmill X25 Access
749 R$
Treadmill X5 Access
179 R$
Finish X2 Access
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 20265 September 2026
342 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 342
Measured (UTC)% likedChange
5 Sept 2026, 02:5098no change
5 Sept 2026, 01:5098no change
5 Sept 2026, 00:5098no change
4 Sept 2026, 23:5098no change
4 Sept 2026, 22:5098no change
4 Sept 2026, 21:5098no change
4 Sept 2026, 20:5098no change
4 Sept 2026, 19:5098no change
4 Sept 2026, 18:5098no change
4 Sept 2026, 17:5098no change
4 Sept 2026, 16:5098no change
4 Sept 2026, 15:5098no change
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098no change
4 Sept 2026, 11:5098no change
4 Sept 2026, 10:5098no change
4 Sept 2026, 09:5098no change
4 Sept 2026, 08:5098no change
4 Sept 2026, 07:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.