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(NEW) Prison Breakout Obby!

(NEW) Prison Breakout Obby!

A Roblox experience owned by Classic Roblox Obbys.

ObbyENprison escapeobstacle courseparkour

Description (written by the developer; not a statement by this register)

So you have gotten sent to prison for stealing a loaf of bread but you must escape quickly! Are you able to sneak past the guards and traps without getting caught? Can you complete and escape the Prison Breakout Obby? There are 30 fun stages in this obby for you to play! Make sure to leave a like and favorite for more fun obbys! Be sure to join Classic Roblox Obbys! https://www.roblox.com/communities/738651892/Classic-Roblox-Obbys Inspiration from PlatinumFalls! Thanks for playing! :D Tags: Obby Fun Classic New Cop Escape Prison Breakout Police Run Barry Spin Easy Obstacle Course Parkour Adventure Old Lava Race Jail

Last updated by the developer 10 May 2026, 04:29 UTC.

0
playing (measured 11 Aug 2026, 10:15 UTC)
72,605
lifetime visits
57%
liked (91 👍 / 69 👎)
8,388
favourites (115.5 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
500 R$
Flying Cloud
450 R$
Magic Carpet
450 R$
Jetpack
350 R$
Classic Plane
350 R$
Handless Segway
250 R$
Grapple Hook
250 R$
Green Balloon
200 R$
Super Coil
200 R$
Size Big
150 R$
Size Small
150 R$
Boombox
150 R$
Gravity Coil
120 R$
Speed Coil
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You managed to Escape Prison! · progression2,642 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5715 August 2026 — 57 % liked25 August 2026 — 57 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:2357no change
15 Aug 2026, 14:0757first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.