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Click Battles!

Click Battles!

A Roblox experience owned by Zero Concurrent Users Studios.

Clicker & idleENclicker1v1pvp

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Click Battles! ⚔️ Battle your friends in 1v1 clicking showdowns! Click faster and save stamina to claim the victory! 🪑 Unlock rare chairs and tables that boost your earnings! 📦 Open crates to discover legendary items! 🎁 Daily rewards, quests, and free codes! This is a new game, please Like & Favorite to show support and join our group for more rewards! :D

Last updated by the developer 30 Mar 2026, 11:03 UTC.

0
playing (measured 10 Aug 2026, 19:15 UTC)
106,129
lifetime visits
57%
liked (192 👍 / 145 👎)
8,756
favourites (82.5 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Enchanted Aura
3,499 R$
Phoenix Aura
799 R$
8x Cash
349 R$
Lucky Hands
249 R$
4x Cash
199 R$
[LIMITED] Golden Bottle
199 R$
Nebula Aura
199 R$
VIP
149 R$
2x Cash
49 R$
2x Streak
49 R$
2x Wins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Flip Your Bottle! · welcome148,022 · 100.0% win
First Victory · progression65,110 · 84.0% win
Hot Hands · other11,010 · 8.2% win
Rising Flipper · progression1,489 · 1.6% win
Unstoppable · other839 · 0.00% win
Legendary Streak · other23 · 0.00% win
Skilled Flipper · other10 · 0.00% win
Elite Flipper · other4 · 0.00% win
Mythic Flipper · other3 · 0.00% win
Champion of Flips · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.515 August 2026 — 56 % liked14 September 2026 — 56 % liked4 October 2026 — 56 % liked14 October 2026 — 56 % liked24 October 2026 — 57 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:2357+1
14 Oct 2026, 15:2356no change
4 Oct 2026, 15:2256no change
14 Sept 2026, 12:0856no change
15 Aug 2026, 10:3256first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.