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To Your Eternity : Eternal Siege

To Your Eternity : Eternal Siege

A Roblox experience owned by Bloxophone.

RoleplayENanimezombieco-op

Description (written by the developer; not a statement by this register)

A game based on To Your Eternity series Follow the footsteps of the Holy man. Immo/Fushi and fight a common enemy known as the Nokkers. Will you let him down? Or keep on fighting until the end. It is heavily recommended to play with friends. you get 50+ More Fye when you join the group. Console Controls: DPadUp - ShiftLock ButtonR1 - M1 ButtonL2 - Aim ButtonR2 - Change Weapons Tags: TYE, To Your Eternity, Anime, Zombie game

Last updated by the developer 14 Jul 2026, 11:25 UTC.

0
playing (measured 12 Aug 2026, 00:06 UTC)
1,470
lifetime visits
96%
liked (51 👍 / 2 👎)
54
favourites (36.7 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Very specific robux gameps
4,600 R$
Donation2
200 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

For Eternity · welcome664 · 100.0% win
Spoils Of War · other193 · 100.0% win
Infatuating Will · progression23 · 0.00% win
Empty Handed · other17 · 0.00% win
No match · other13 · 0.00% win
Uralis Camp · progression5 · 0.00% win
The Holy Man's Village · progression5 · 0.00% win
The Last Stand2 · 0.00% win
The Juice House · progression2 · 0.00% win
[OLD] The Holy Man's Village · progression2 · 0.00% win
???0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.