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FTA Subway: IRT Lines

FTA Subway: IRT Lines

A Roblox experience owned by FOOF Transit Authority.

SimulatorENrail simulationNYC Subwayfree-drive

Description (written by the developer; not a statement by this register)

A rapidly expanding free-drive game by FOOF Transit Authority inspired by the NYC Subway. This experience is a spin-off to: FTA: IND Lines. Our second experience: FTA: IRT Lines, was officially released on February 1st, 2026. We are working on more expansions and we hope to release much more lines in-game! 24/02/26 What's New? - New Stations - Map is being improved, don't mind the development process - New Depot - Game is being fixed, some stations may not have a name. Our fleet: R110A (Gamepass) F300A R262 R62 R33ML F300 R188 F25 F150 Found a bug? Report it to us using Forums in our community. Enjoy Driving, Railfanners! - Game developed by: NurgamingYT, Crystal, and ScriptedS23

Last updated by the developer 16 Jul 2026, 07:30 UTC.

0
playing (measured 13 Aug 2026, 05:06 UTC)
12,778
lifetime visits
56%
liked (22 👍 / 17 👎)
46
favourites (3.6 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

R110A
20 R$
Boombox
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,144 · 0.00% win
THE FIRST 10 · other13 · 0.00% win
THE RARE TRAIN · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.516 August 2026 — 55 % liked25 October 2026 — 56 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 21:0556+1
16 Aug 2026, 20:1955first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.