Chevapi Kiosk: The Unknown
A Roblox experience owned by Peradox Studio's.
HorrorENhorrorsimulationsurvival
Description (written by the developer; not a statement by this register)
🍖 Chevapi Kiosk: The Unknowns 🍖 You’re alone at a roadside chevapi kiosk, working the late shift 🌙 Orders come in through the window. Food must be prepared correctly. Customers expect to be served. At first, everything feels normal. Then small things start to feel… off. 👁 Some customers stare too long. ❓ Some orders don’t make sense. 🚫 Some figures outside shouldn’t be there at all. All you have is the grill, the counter, the cameras, and your instincts. Pay attention. Notice what doesn’t belong. Decide how to react. This isn’t about running away. It’s about keeping the kiosk open while something watches from the dark. Every shift is different. Every mistake matters. And staying open might be the worst decision you make. 🛠 Solo Developer: IvanGems99 🧪 Testers: mark_theboybill rca_28 maliksaadan MidarkOfficial jacenohap reepcx cdrcdrcdr454 dankfox23 sh1otixx she_luvjay120
Last updated by the developer 13 Apr 2026, 19:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.