f(x) = |x| [fighting game]
A Roblox experience owned by Bright Sea Studios.
Fighting & PvPENweapon combatstat upgradingbuff mechanics
Description (written by the developer; not a statement by this register)
[IN ALPHA, PLEASE TEST AND PLAY!] f(x) = |x| is a game about fighting with weapons and upgrading your stats to become the very best. (Like no one ever was.) - Every 5 kills gets you 3 points for you to upgrade your stats! - Get buffs from the noodle shop! - Run at Mach 10 with the coffee shop buff! - Do some tomfoolery to win (or run away) from fights! Supported Devices: PC Mobile (Tablet) Console
Last updated by the developer 9 Jul 2026, 12:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 23:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.