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Downtime.

Downtime.

A Roblox experience owned by I5ev Studios.

MinigamesENminigamessocial hangouteconomy progression

Description (written by the developer; not a statement by this register)

Welcome to Downtime! 🎉 ❄️ Play fun minigames like Spleef and our sword fighting arena! 🌳 Explore a beautifully designed map with very good spots to hang out! 🛒 The more time you spend in game the more money you get, you can buy items with that! 🎈 Chill, hang out, meet new people and have a great time with friends! Made by Resoxun and i5ev.

Last updated by the developer 30 Jun 2026, 09:00 UTC.

0
playing (measured 10 Aug 2026, 18:53 UTC)
4,157
lifetime visits
83%
liked (44 👍 / 9 👎)
1,380
favourites (332.0 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
399 R$
2x Time
299 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Downtime. · welcome569 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.