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[NEW✨] Five Nights at Roleplay

[NEW✨] Five Nights at Roleplay

A Roblox experience owned by Swanbrella Corporation.

RoleplayENFive Nights at Freddy'sRoleplayAnimatronics

Description (written by the developer; not a statement by this register)

🎤 Five Nights at Roleplay 🎶 🐔 - Create your own Animatronics! 🐻 - Roleplay your favourite FNaF characters! 🐰 - Jumpscare the nightguard! - - - Five Nights At Freddy's was created by Scott Cawthon. This game HAS features locked behind paywalls. No official FnaF assets were used. This is an unofficial roleplay game made by fans for the fans. Any inquiries or questions, please ask the developer team. - - - This game was made by Swanbrella Corporation's main developer team. UGC Emotes are currently unavailable under this experience for safety reasons. Main developer team: @MostlyMangle @Moscovium289 @NOSTALGICF0X @Active0ak @Binbag_Chaosity

Last updated by the developer 10 Aug 2026, 01:24 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
4,436
lifetime visits
94%
liked (120 👍 / 7 👎)
799
favourites (180.1 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:502first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🪓 Weapon Pack #2
99 R$
🪓 Weapon Pack #1
99 R$
🧸 Plush Pack #3
30 R$
🧸 Plush Pack #2
30 R$
🧸 Plush Pack #1
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

" CHOOSE LIFE. " · other63 · 1.8% win
Do you like hurting other people? · other22 · 0.50% win
As Unbreakable As a Diamond. · other2 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9418 August 2026 — 94 % liked28 August 2026 — 94 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 01:2094no change
18 Aug 2026, 01:1994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.