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šŸŽ™ļøHaven Lounge | DonatešŸ’°

šŸŽ™ļøHaven Lounge | DonatešŸ’°

A Roblox experience owned by VelHaven.

Social & hangoutENsocialdonationchill

Description (written by the developer; not a statement by this register)

šŸŽ¤ Welcome to Haven— The Chill Place to Connect & Donate! šŸ’° Step into a friendly world where players come together to chat, donate, and get donated. Whether you’re here to make friends, support creators, or reach your donation goals, this is the perfect place to relax and have fun. ✨ Features: • Cozy & aesthetic zones • Earn and receive donations • Support other players and spread positivity • Meet new friends and chill together • Smooth experience for both mobile & PC • Earn catchy in game titles by completing in game tasks and achievements Join now and become part of a growing, kind-hearted community! šŸ’› Note: Under constructionšŸ‘· (Like and Fav for constant updates)

Last updated by the developer 26 Jun 2026, 13:55 UTC.

0
playing (measured 28 Sept 2026, 01:45 UTC)
5,025
lifetime visits
92%
liked (33 šŸ‘ / 3 šŸ‘Ž)
15
favourites (3.0 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Sept 2026, 01:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
350 R$
Wing Tool
150 R$
Invisible Device
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Owner.! Ā· other1 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.